Stonehenge

3D modelling

Personal · 2024

Stonehenge is a personal 3D scene created in 2024 while learning Blender independently. After exploring its main tools, I set myself the goal of building a complete scene without following a step-by-step tutorial. I modelled and assembled the elements, then worked on the environment, materials, lighting and framing to create an atmosphere suspended above the clouds.
Context
Personal project
Role
Concept, modelling and rendering
Tools
Blender
Year
2024
  1. Concept

    Reinterpret Stonehenge as a stylised 3D scene: a stone monument on an island suspended above the clouds.

  2. Objective

    Practise the tools discovered in Blender and build a complete scene independently.

  3. Process

    Composition of volumes, modelling the elements, creating the environment, materials, lighting and framing.