Stonehenge
3D modelling
Personal · 2024

360°
Stonehenge is a personal 3D scene created in 2024 while learning Blender independently. After exploring its main tools, I set myself the goal of building a complete scene without following a step-by-step tutorial.
I modelled and assembled the elements, then worked on the environment, materials, lighting and framing to create an atmosphere suspended above the clouds.
- Context
- Personal project
- Role
- Concept, modelling and rendering
- Tools
- Blender
- Year
- 2024
Concept
Reinterpret Stonehenge as a stylised 3D scene: a stone monument on an island suspended above the clouds.
Objective
Practise the tools discovered in Blender and build a complete scene independently.
Process
Composition of volumes, modelling the elements, creating the environment, materials, lighting and framing.